using System;
using System.Collections.Generic;
using System.Text;

using miciv;
using miciv.Rendering;

namespace micivCore.Data
{
    public interface IUnitTechnique
    {
        string ID { get; }
        TextureManager.ManagedTexture Icon { get; }
        StringInfo Text { get; }
        bool Apply(IUnit _unit);
    }
}
